



The game, which was originally created by PikPok, will now be making the move over to Switch. Weapon sounds are impactful, but the voice acting simply isn’t that great.Versus Evil announced today that it has picked up Into the Dead 2 for publishing. The sound design is probably the thing I can praise the most in this game and I’m sorry to say it’s just decent. Thankfully the game runs well with no drops, but with how the game looks normally, that is to be expected. However, when zombies do appear they just sort of pop-in rather than fade into view as you get closer. Environments are covered in a mist, so you can’t see what’s too far ahead of you. Zombies all look very similar and the environments are dull. Visually, there’s nothing interesting in Into the Dead. It also contains two DLC packs: A Ghostbusters and Night of the Living Dead crossover, if you buy the bundle. There’s a decent amount of content, but at it’s all the same and gets dull very fast. Side stories expand the plot a little, whilst the endless modes and challenges are exactly what they sound like. Small vehicle sections add a tiny bit of variety.īeyond the campaign mode, there are a few others I should note. There are also dogs that you can unlock and they will help you on your missions, which is nice. There are also some boosters to increase your ammo count, grenades, as well as other modifiers. Other than that, there’s not much to know, as you progress through the weapons you will unlock a vast arsenal of new guns that can then be purchased with the in-game currency.

If you do get grabbed you get one free kill with your knife per level. Ammo is limited and you will often need to keep it for tricky situations where you might not be able to slip through unscathed. Having downloaded the game on a phone for the sake of this review I found the game to be a much better fit there, suiting the mobile format much better.Īvoiding zombies should be your go to method. There’s not a lot of depth here and the repetitive nature of the gameplay shows after the first dozen missions, after that it just becomes tedious. The only thing you really have control over is what direction you run and shooting your weapon. Aiming is also automatic, usually aiming for the zombie closest to the character. Meaning that running is automatic as you move through hordes of zombies who are trying to eat you. At the end of each mission, a cutscene plays where they interact with each other over the radio. The story is basically a man looking for his sister in the zombie apocalypse by running in a straight line. There is a story in Into the Dead 2, but it didn’t really grab my attention and I found myself skipping the cutscenes often because I just couldn’t care.
